Smallest positive number such that 1 + Math.EPSILON = 1 in floating-point arithmetic (1e-7)
Converts radians to degrees.
Angle in radians.
Angle in degrees.
Rounds to an integer and makes it even.
Number.
Even integer.
Converts polar coordinates (radius, angle) to Cartesian coordinates (x, y).
Radius.
Angle in degrees.
Point in Cartesian coordinates.
Compares two numbers for approximate equality within a tolerance.
First number.
Second number.
Optionaleps: number
Allowed tolerance; defaults to the global Math.EPSILON constant.
True if the difference between the numbers does not exceed eps; otherwise false.
Use Math.isEqual instead.
Returns true if the absolute value of value is less than or equal to eps.
Numeric value.
Optionaleps: number
Comparison tolerance.
Operation result.
Use Math.isEpsilon.
Returns true if the absolute value of arg is less than or equal to eps.
Numeric value to process.
Optionaleps: number
eps [default=Math.EPSILON] - Floating-point comparison tolerance.
Operation result.
Returns true if the difference between the absolute values of arg1 and arg2 is less than or equal to eps.
First numeric value.
Second numeric value.
Optionaleps: number
eps [default=Math.EPSILON] - Floating-point comparison tolerance.
Operation result.
Returns true if the number is even after rounding to an integer.
Number.
True if the number is even.
Returns true if v1 is strictly greater than v2, allowing for Math.EPSILON.
First numeric value.
Second numeric value.
Comparison result.
Returns true if arg1 is greater than or equal to arg2, allowing for eps.
First numeric value.
Second numeric value.
Optionaleps: number
eps [default=Math.EPSILON] - Floating-point comparison tolerance.
Operation result.
Returns true if v1 is strictly less than v2, allowing for Math.EPSILON.
First numeric value.
Second numeric value.
Comparison result.
Returns true if arg1 is less than or equal to arg2, allowing for eps.
First numeric value.
Second numeric value.
Optionaleps: number
eps [default=Math.EPSILON] - Floating-point comparison tolerance.
Operation result.
Returns true if the number is odd after rounding to an integer.
Number.
True if the number is odd.
Calculates the mean angle between a1 and a2 in the specified direction (CW — clockwise, CCW — counterclockwise).
Mean angle in degrees.
Normalizes an angle to the range from 0° to 360°.
Angle in degrees.
Normalized angle in (0°, 360°).
Normalizes an angle to the range from -180° to +180°.
Angle in degrees.
Normalized angle in (-180°, +180°).
Normalizes the angular distance; same as Math.normSpanAngle. In versions before the QmlGeomProvider fix, this call failed.
Angle in degrees.
Normalized angle in (0°, 360°).
Use Math.normSpanAngle.
Normalizes the angular distance to the range from 0° to 360°.
Angle in degrees.
Normalized angle in (0°, 360°).
Rounds to an integer and makes it odd.
Number.
Odd integer.
Converts degrees to radians.
Angle in degrees.
Angle in radians.
Returns a supplied numeric expression rounded to the nearest integer.
The value to be rounded to the nearest integer.
Rounds value to the specified precision.
Number.
Unknown
Number rounded to the specified precision.
Returns the sign of the x, indicating whether x is positive, negative or zero.
The numeric expression to test
Returns the sign of a number.
Number whose sign is determined.
-1 if the number is negative, 0 if the number is zero, 1 if the number is positive.
Built-in Math object